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Jonatan Van Hove (Game Designer, Independent)
Nicole He (Creative Technologist, Independent)
Erik Rydeman (Indie Game Developer, Doborog Games)
David Mershon (Co-founder, Universal Happymaker)
Em Lazer-Walker (Game Designer, Independent)
Max Kreminski (PhD Student, UC Santa Cruz)
Jon Manning (50% of Secret Lab, Secret Lab)
Location: Room 2009, West Hall
Date: Tuesday, March 19
Time: 10:00 am - 11:00 am
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!
Topic: Independent Games Summit
Format: Session
Vault Recording: Video
Audience Level: Advanced
Have you ever bumped into another developer and noticed they're using a code snippet, tool or plugin that you feel like you could've used a million times? Are tool-discussions your favorite part of postmortems?
In this collection of technical microtalks, each speaker will take you through one of their homemade tools, solutions, or hacks that could benefit or inspire you. The Tech Toolbox presents interesting solutions to interesting problems, or bits of tech that create new affordances in game design from a broad set of independent developer perspectives.
Explore a variety of tools and other solutions that could save you exponential amounts of time in the future, or enable you to do things that previously seemed impossible as an indie developer. You may leave with a new tool to experiment with, or a new idea to build your own tools in the future. The contributors are encouraged to share source or other relevant resources. The intended audience for this session is independent developers, or developers working in a small team.
Developers and designers with basic technical understanding and an interest in the development process and novel tools that they can learn from or be inspired by.