GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Teaching Puzzle Design

Ira Fay  (Associate Professor of Computer Science and Game Design, Hampshire College)

Jesse Schell  (CEO, Schell Games)

Naomi Clark  (Assistant Arts Professor, NYU Game Center)

Location: Room 2014, West Hall

Date: Monday, March 18

Time: 11:20 am - 12:20 pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Educators Summit

Format: Session

Vault Recording: Video

Audience Level: All

Puzzles are integrated into many games both digital and analog, but designing a great puzzle can be an elusive challenge: too easy bores the player, too hard frustrates them. With the rising popularity of escape rooms and similar digital VR experiences, puzzles can often be the core of the gameplay. In this session, each panelist will present a case study of how they teach puzzle design at their institution, using real-world examples from students and/or professional work. This talk will discuss challenges and best practices specific to teaching puzzle design, and predict the future of puzzles in game design.


Attendees will leave the session with detailed knowledge of pitfalls and best practices related to teaching puzzle design. Through case studies and real-world examples, attendees gain insight into how three top educators integrate puzzle design into their programs, and how to employ it at their own institutions.

Intended Audience

Anyone is welcome to attend this panel, and no prerequisite knowledge is required! Educators interested in integrating puzzle design into their curriculum will particularly benefit, as well as anyone interested in puzzle design professionally, especially in the escape room genre (both physical and digital/VR) or other puzzle-focused genres.