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GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

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Tackling Audience Experiences in Games

Johanna Pirker  (Dr., Graz University of Technology)

Rainer Angermann  (CEO, Rarebyte)

Location: Room 2001, West Hall

Date: Monday, March 18

Time: 3:50 pm - 4:20 pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: UX Summit

Format: Session

Vault Recording: Video

Audience Level: Intermediate

The audience of your game is not only the players of your game, but can also be viewers watching someone playing your game. In this session, the speaker will talk about designing games with a focus on both the player's and the audience's experience. The presentation will demonstrate how to design user interfaces and game mechanics that are best suited for a live gaming experience or for streamed games.


Attendees will learn about the special UX requirements of games played in front of audiences on a stream or at big shows such as Gamescom, and what it takes to attract the masses.

Intended Audience

The talk is designed for everyone who is interested in learning design mechanics and processes not only for players but also for the ones watching someone play the game.