GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Subtitles Are Changing, Don't Be Left Behind

Ian Hamilton  (Accessibility Specialist, Independent)

Location: Room 2014, West Hall

Date: Wednesday, March 20

Time: 11:30 am - 12:00 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Advocacy

Format: Session

Vault Recording: Video

Audience Level: All

Data shows that most players choose to play with subtitles turned on. Yet subtitles in games have had a pretty bad rap, with gamers often left unhappy with their content and structure and the systems and design patterns used to display them.

This is quickly changing. Studios are making huge strides in how to give people who prefer or need subtitles something that really works for them, with great reception from deaf and hearing gamers alike. Player expectations are changing, the kind of things that are cutting edge today will be expected as standard tomorrow.

This talk will give a clear picture of the current state of the industry with examples of current efforts and a clear set of good practice guidelines. It will demonstrate not just how to keep pace with current advances, but how to surpass them and give a great experience to as many players as possible.

Takeaway

An understanding of where subtitles currently are and where they could be, with a clear set of best practice guidelines, examples of games currently doing a good job, and guidance on not just how to meet their efforts, but to surpass them.

Intended Audience

Anyone involved with any stage of the subtitle process; production of the content itself, development of system to display them, or design of how they are presented.