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Evan Zou (Director, Tencent)
Xinda Zhao (SR. Engineer, Tencent)
Zhihong Yu (Solution Architect, Intel)
Location: Room 3020, West Hall
Date: Wednesday, March 20
Time: 5:00pm - 6:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Not Recorded
Audience Level: All
Cloud gaming is getting a lot of press lately. Come hear what Tencent is doing, as the leading cloud service provider in China. They are embracing the cloud to deliver graphic-intensive PC and mobile games as well as core developer solutions. Learn about their technical approach to reduce development costs associated with new game releases, updates and maintenance. Understand how they are meeting the evolving needs of gamers everywhere in the growing cloud gaming world.
In this session the Tencent WeTest team, Tencent Game Platform team and Intel will share a technical overview of Tencent's leading cloud gaming solutions for both Windows PC gaming and Android mobile gaming based on Intel's latest emerging visual cloud technology. Tencent is embracing this for best high-efficient, dense and cost-effective cloud gaming platforms that are driving gaming at scale for anywhere anytime for next gen gaming.