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Location: Room 205, South Hall
Date: Thursday, March 21
Time: 4:00pm - 5:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Video
Audience Level: All
The NVIDIA tools team shows how developers have identified and fixed DXR performance pitfalls using their latest tools. They will cover Nsight profilers and visualizers, GPUTrace occupancy visualizer and Aftermath crash debugging. Topics will cover RTAS structural pitfalls, RTAS building strategies, and how to get the most out of Hit shaders.
How to use Nsight Graphics to profile and debug DXR based applications.