GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Social Systems Design, Implementation, and Impacts in 'Overwatch'

Natasha Miller  (Research Scientist, Blizzard Entertainment)

Location: Room 301, South Hall

Date: Thursday, March 21

Time: 3:00 pm - 3:30 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

This session will share why Blizzard chose to prioritize social systems in 'Overwatch' (Endorsements and LFG), some of the design decisions that went into the social systems, and the impact these systems had on the 'Overwatch' community, particularly in regard to mitigating disruptive behaviors.


Attendees will leave with an example of social systems that made a positive impact on the community, some of the design decisions behind the systems which could be used when designing a similar system for other games, and some types of data to collect as a measure of success.

Intended Audience

Game or system designers, game or user researchers, and/or game developers interested in gaming social systems and/or combating disruptive or abusive player behaviors through design.