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Michelle Clough (Game Writer / Narrative Designer, Freelance)
Christine Love (Writer and Designer, Love Conquers All Games)
Robert Yang (Professor, NYU Games Center)
Saf Davidson (Narrative Designer, Independent)
Joe Cox (Creative Director, Seemingly Pointless)
Naomi Clark (Independent Game Designer, Deadpixel.co)
Jennifer Hepler (Senior Writer, Pixelberry Studios)
Kim Allom (Co-founder, Blushbox Collective)
Aubrey Isaacman (Game Designer, USC)
Location: Room 2014, West Hall
Date: Thursday, March 21
Time: 5:30 pm - 6:30 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Topic: Advocacy
Format: Session
Vault Recording: Video
Audience Level: All
Everyone on this panel has experience creating games about or with themes of sex and intimacy. From censorship to technical challenges, they will discuss how and why they create their games in spite of the challenges.
Attendees will leave with a newfound understanding of love games, and how and why the panelists continue to create in this space. Ultimately, attendees will see the encouragement and positivity of such games, the perseverance their creators exhibit, and gain valuable tactics to push through their own, similar challenges.
Anyone with an open mind and an interest in this topic may attend; no prerequisite knowledge is necessary.