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GDC + VRDC 2019 Session Scheduler

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Scalability for All: Unreal Engine 4 on Intel (Presented by Epic Games and Intel)

Rolando Caloca  (Lead Programmer , Epic Games)

Jeff Rous  (Sr. Developer Relations Engineer, Intel)

Location: Room 3009, West Hall

Date: Wednesday, March 20

Time: 12:30 pm - 1:30 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

Unreal Engine 4 is the top AAA engine for game developers today. Learn how Intel and Epic worked together to improve engine performance both for CPU and GPU and how developers can take advantage of it.

Takeaway

This talk will cover CPU and GPU optimizations made in Unreal Engine 4 through a collaborative effort between Epic Games and Intel engineers. Developers will learn the techniques necessary to improve their games through tips learned in the engagement, including dynamic scaling, CPU threading and more.

Intended Audience

Any Unreal developer looking to optimize their game to hit more hardware, add more features, or create smooth epic-quality framerates.