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GDC + VRDC 2019 Session Scheduler
View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Jeff Rous (Sr. Developer Relations Engineer, Intel)
Location: Room 3009, West Hall
Date: Wednesday, March 20
Time: 12:30 pm - 1:30 pm
Pass Type:
All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit -Get your pass now!
Topic:
Programming
Format:
Sponsored Session
Vault Recording: Video
Audience Level: All
Unreal Engine 4 is the top AAA engine for game developers today. Learn how Intel and Epic worked together to improve engine performance both for CPU and GPU and how developers can take advantage of it.
Takeaway
This talk will cover CPU and GPU optimizations made in Unreal Engine 4 through a collaborative effort between Epic Games and Intel engineers. Developers will learn the techniques necessary to improve their games through tips learned in the engagement, including dynamic scaling, CPU threading and more.
Intended Audience
Any Unreal developer looking to optimize their game to hit more hardware, add more features, or create smooth epic-quality framerates.