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Reporting Metasystem Design and Penalization Strategy Best Practices (Presented by Fair Play Alliance)

Carlos Figueiredo  (Co-Founder and Steering Committee Member, Fair Play Alliance)

George Kennedy III  (Technical Lead, Intel)

Jiayin Wang  (Product Director, Game Security Department, Tencent)

Peter Alau  (Director of Business Development, Spirit AI)

Location: Room 153, South Hall

Date: Wednesday, March 20

Time: 3:30 pm - 4:30 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Design

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

This talk is intended to examine result-driven penalization and user reporting designs that members of the Fair Play Alliance including Intel, Riot Games, Tencent Game Security and Two Hat Security have successfully implemented. The talk will include examples that will outline how systems were implemented as well as a look at measurable results from those projects. One underpinning point is to analyze how those best practices can be conducive to reforming player behavior by focusing on providing timely feedback to players, and how penalization practices can be leveraged to produce the desired outcome of fostering productive interactions in games.

Takeaway

Attendees will be equipped with actionable frameworks and design pillars for penalization and reporting flows as well as implementable examples.

Intended Audience

Primary audience is designers, developers, community professionals and researchers with an interest in how to implement penalization and user reporting best practices.