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Marcus Wassmer (Director of Engineering, Rendering, Epic Games)
Location: YBCA Theater
Date: Wednesday, March 20
Time: 12:30 pm - 1:30 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Not Recorded
Gain a better understanding of how the renderer has been refactored to pave the way for future improvements in ray tracing efficiency and GPU driven rendering in Unreal Engine 4.22. Learn how these changes will impact project-specific engine modifications, the new auto-instancing functionality, and what it will mean for future development