This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
GDC + VRDC 2019 Session Scheduler
View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Refactoring the Mesh Drawing Pipeline for Unreal Engine 4.22 (Presented by Epic Games)
Marcus Wassmer (Director of Engineering, Rendering, Epic Games)
Location: YBCA Theater
Date: Wednesday, March 20
Time: 12:30 pm - 1:30 pm
Pass Type:
All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit -Get your pass now!
Topic:
Programming
Format:
Sponsored Session
Vault Recording: Not Recorded
Gain a better understanding of how the renderer has been refactored to pave the way for future improvements in ray tracing efficiency and GPU driven rendering in Unreal Engine 4.22. Learn how these changes will impact project-specific engine modifications, the new auto-instancing functionality, and what it will mean for future development