GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Red Pill Blue Pill: Narrative AI for Deep Emotions

Nicole Lazzaro  (President, XEODesign, Inc.)

Location: Room 2002, West Hall

Date: Monday, March 18

Time: 1:20 pm - 1:50 pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: AI Summit

Format: Session

Vault Recording: Video

Audience Level: All

Without emotion there is no game. This talk demonstrates how to model AI after emotion-creating structures used in popular films. Together, you will unpack the stage mechanics from 4 popular films (such as The Matrix and the Shape of Water) and 4 popular games (such as 'Assassin’s Creed Odyssey' and 'Lone Echo') to explore new opportunities for AI beyond branching narrative, dialog mazes, and believable NPCs. Like a film, every layer of your AI must resonate with emotion.Come see how The Hunger Games inspired 'Fortnight' / 'Battle Royale' and how these and future AI techniques enhance emotions, multiplayer, and replayability.


Attendees walk away with 12 techniques for framing new approaches to Narrative AI beyond branching narrative. Each technique offers a unique angle on creating player emotion, many of them independent of player’s actual choices in the game. Additionally, this session will offer inspiration on future opportunities for AI mechanics to enhance these effects.

Intended Audience

Programmers and designers of all experience levels interested in expanding traditional applications of AI to new areas of gameplay. Especially relevant for developers interested in offering the emotional range and depth of film, while maintaining the compelling player agency of games.