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Francesco Carucci (Developer Relations, Google, Inc.)
Yoshio Hanawa (Software Engineer , KLab)
Sho Hosoda (Graphics Engineer , KLab)
Suguru Oho (Software Engineer , KLab)
Location: Room 3009, West Hall
Date: Wednesday, March 20
Time: 9:00 am - 10:00 am
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Video
Audience Level: Advanced
In this session, KLab Inc. will discuss their automatic profiling system using Google Cloud Platform and Google Data Studio to profile and optimize their Android games during development. Additionally Google will share some common performance pitfalls to maximize performance of your game.
Attendees will learn how continuous profiling can help speed up performance optimizations and how Systrace can help in analyzing performance bottlenecks.
Advanced Android Engineers, Technical Leads, and Project Managers tasked with optimizing performance of native, Unity and Unreal games.