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GDC + VRDC 2019 Session Scheduler

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Reaching Goals with 3ds Max (Presented by Autodesk)

Laurent Gibert  (Product Manager, Autodesk)

Shawn Olson  (Technical Artist, Wall Worm)

Location: Room 3020, West Hall

Date: Tuesday, March 19

Time: 11:20 am - 12:20 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Visual Arts

Format: Sponsored Dev Day

Vault Recording: Not Recorded

Audience Level: All

Join Shawn Olson as he shares his journey using 3ds Max as the center of the gaming pipeline. He will cover details surrounding procedural asset tools and how to make team collaboration easier using systems like XRefs and building pipelines around 3ds Max.


See examples from the development of Wall Worm Pro and Black Mesa, showing the ways that 3ds Max was used to breathe new life into an aging game engine.

Takeaway

3D artists, producers, technical directors, and anybody involved in developing custom tools or plugins for 3ds Max in games will learn what is new and what to look forward to.