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Location: Room 3020, West Hall
Date: Tuesday, March 19
Time: 11:20 am - 12:20 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Topic: Visual Arts
Format: Sponsored Dev Day
Vault Recording: Not Recorded
Audience Level: All
Join Shawn Olson as he shares his journey using 3ds Max as the center of the gaming pipeline. He will cover details surrounding procedural asset tools and how to make team collaboration easier using systems like XRefs and building pipelines around 3ds Max.
See examples from the development of Wall Worm Pro and Black Mesa, showing the ways that 3ds Max was used to breathe new life into an aging game engine.
3D artists, producers, technical directors, and anybody involved in developing custom tools or plugins for 3ds Max in games will learn what is new and what to look forward to.