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Nuno Subtil (Devtech Engineer, NVIDIA)
Location: Room 205, South Hall
Date: Wednesday, March 20
Time: 10:30am - 11:15am
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Topic: Programming
Format: Sponsored Session
Vault Recording: Video
Audience Level: All
NVIDIA's RTX leverages 10+ years of research into accelerated ray tracing on GPUs. In this talk, NVIDIA will explore their API for exposing RTX through Vulkan, discuss how ray tracing fits in with a low-level rasterization API, and cover some details on their Vulkan raytracing extension.
Overview of how VKRay works and how it can be integrated in an existing application.
Game programmers with an interest in Vulkan