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GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

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Ray Tracing in Unreal Engine 4.22 (Presented by Epic Games)

Juan Canada  (Lead Ray Tracing Engineer, Epic Games)

Patrick Kelly  (Senior Rendering Programmer, Epic Games)

Location: YBCA Theater

Date: Wednesday, March 20

Time: 2:00 pm - 3:00 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming, Visual Arts

Format: Sponsored Session

Vault Recording: Not Recorded

Get an up-close look at the ray tracing functionality coming in Unreal Engine 4.22. Learn about the processes and techniques employed to bring cinematic-quality lighting to a real-time piece, developed in collaboration with a ‘soon-to-be-announced’ partner.