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GDC + VRDC 2019 Session Scheduler
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Pass Type:
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Topic:
Programming
Format:
Sponsored Session
Vault Recording: Video
Audience Level: All
This talk shows how DXR raytracing helps to overcome the quality and performance constraints that are inherent to caustics rendering methods used by most game engines. Starting from a fully dynamic and simulated water surface, the presentation covers two methods to render surface caustics, how to create volumetric caustics including volumetric shadows and also discusses multiple bounces of light. The techniques presented here are not limited to rendering water casutics but can be carried over to other transparent interfaces.
Takeaway
DXR simplifies and accelerates advanced caustics rendering methods to a point that makes rendering fake caustics redundant.