This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
GDC + VRDC 2019 Session Scheduler
View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Pass Type:
All Access, GDC Conference + Summits, GDC Conference -Get your pass now!
Topic:
Design
Format:
Session
Vault Recording: Video
Audience Level: All
What makes a good puzzle game, and why? How do you make one and make it GOOD? This session will approach the art and science of puzzle game design through the unstoppably cool lens of human cognition. By framing the ways a brain solves problems, this talk will provide the audience with a clear look into the fundamental components and strategies for designing unique, flow-inducing puzzles.
There are SO many different properties of puzzle games, and everyone has a preference for which properties they like to play and design (e.g. Sudoku vs. Portal). What are these toolsets, which provide the richest experience, and how do you make it easier to design with them?
Takeaway
Attendees will leave with a high-level understanding of how brains handle puzzles and a clear language of the range of properties of puzzle games.
Intended Audience
This talk is for anyone interested in understanding the meat inside the puzzle-game animal. Which is a pegasus. Because.