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GDC + VRDC 2019 Session Scheduler
View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Pass Type:
All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit -Get your pass now!
Topic:
Independent Games Summit
Format:
Session
Vault Recording: Video
Audience Level: All
Despite the onslaught of diverse and experimental work published on Steam and consoles every day, one significant taboo remains in indie games and it's not the one you would think: Indie designers don't sign their work. Unlike actors, musicians, intellectuals, painters, poets, writers, directors, and producers, game designers often publish behind the anonymity of a company, even when working alone. Why do they do this? Where did this norm come from? Who benefits from this situation? And why should it be changed?
Takeaway
Attendees will learn why it has become normal to downplay designer credits in independent games. They will hear some good arguments for breaking that unwritten rule: to connect with your players, to sell more copies, and to save video games as an artistic medium.
Intended Audience
Indie game developers, or any developer who has control over the way they are credited and represented within their games.