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Location: Room 2005, West Hall
Date: Monday, March 18
Time: 11:20 am - 12:20 pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!
Topic: Independent Games Summit
Vault Recording: Video
Audience Level: All
Despite the onslaught of diverse and experimental work published on Steam and consoles every day, one significant taboo remains in indie games and it's not the one you would think: Indie designers don't sign their work. Unlike actors, musicians, intellectuals, painters, poets, writers, directors, and producers, game designers often publish behind the anonymity of a company, even when working alone. Why do they do this? Where did this norm come from? Who benefits from this situation? And why should it be changed?
Attendees will learn why it has become normal to downplay designer credits in independent games. They will hear some good arguments for breaking that unwritten rule: to connect with your players, to sell more copies, and to save video games as an artistic medium.
Indie game developers, or any developer who has control over the way they are credited and represented within their games.