View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Ruth Tomandl (Technical Program Manager, Facebook Reality Labs)
Location: Room 2010, West Hall
Date: Tuesday, March 19
Time: 10:00am - 11:00am
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Production & Team Management
Tutorials: Producer Bootcamp
Vault Recording: Video
Audience Level: All
A producer's job is to make sure the game gets done. But if shipping a great game was easy, everyone would do it. How do you, the producer, make sure the critical features get done, that the final game lives up to the design vision, and that your team does work they're proud of without burning out? The answer is process. But if you don't know what the heck process is, that answer doesn't help you. This talk will explain what process is, what it's for, and how you can use it to make sure your game gets done.
This talk will give an overview of the role of a producer and the value of project management process on a game development team. Attendees will hear about different types of process, and will learn techniques for how to apply the right process to their game team's unique needs.
Producers (junior and mid-level), students interested in becoming producers, or developers who do some production as part of their job or who want to learn more about process and team structure.