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Preventing Bugs: The Dark Matter of Early QA Roundtable Day 2: Communication

Chris Rando  (QA Analyst, Epic Games)

Location: Room 215, South Hall

Date: Thursday, March 21

Time: 4:00 pm - 5:00 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Production & Team Management

Format: Roundtable

Vault Recording: Not Recorded

Day two of this roundtable will explore ways to communicate the ideas of bug prevention to other disciplines outside of QA. What are some examples that illustrate this concept of "prevented bugs"? What metrics do you have that can be made available? How can you use this information to promote more QA earlier in the development cycle?

Takeaway

Attendees will be able to observe and participate in a discussion on what bug prevention means, methods and techniques that help do this, and how QA can communicate this valuable contribution to other disciplines.

Intended Audience

This discussion is important to advancing QA as a discipline, and is open to everyone from all disciplines who are interested in understanding this concept and contributing their experiences with this topic.