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Chris Rando (QA Analyst, Epic Games)
Location: Room 207, South Hall
Date: Wednesday, March 20
Time: 3:30 pm - 4:30 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Production & Team Management, Design
Vault Recording: Not Recorded
Audience Level: All
What does it mean to "prevent bugs"? How are you preventing these bugs? Where is the proof? Day one of this roundtable will be spent dissecting what the concept of "bug prevention" actually means beyond the literal translation, and what processes and techniques you can use to track this.
Attendees will be able to observe and participate in a discussion on what bug prevention means, methods and techniques that help do this, and how QA can communicate this valuable contribution to other disciplines.
This discussion is important to advancing QA as a discipline, and is open to everyone from all disciplines who are interested in understanding this concept and contributing their experiences with this topic.