View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Ed Dearien (Assistant Producer, Sony Santa Monica Studio)
Kevin Keeker (Principal User Researcher, Sony Interactive Entertainment)
Jeet Shroff (Gameplay Director, Sony Santa Monica Studio)
Location: Room 2001, West Hall
Date: Wednesday, March 20
Time: 2:00pm - 3:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Production & Team Management, Design
Vault Recording: Video
Audience Level: All
Join Ed Dearien as he discusses how playtesting impacted the development of 'God of War' (2018)! You'll get a look into how Sony's Santa Monica Studio approached playtesting, and hear about the the key takeaways and insights the team had along the way. At the end of the session, Kevin Keeker and Jeet Shroff of Santa Monica Studio and PlayStation's User Research Team will join him for Q&A.
Attendees will be able to apply some of the lessons that the Santa Monica Studio team learned while testing 'God of War' (2018) and will get some key insights into how the team approached playtesting such a large game.
Base level familiarity with the playtest process can be useful, but not required. Primarily, this talk is aimed at developers who wish to learn how the playtest process has helped mold 'God of War', and how they might approach implementing a playtesting process on their own titles.