GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler  (Engineering Lead, Bungie)

Location: Room 2010, West Hall

Date: Wednesday, March 20

Time: 3:30 pm - 4:30 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: Video

Audience Level: Intermediate

Rather than working within a single monolithic development branch for the entire product team, you are now able to support small team collaboration within feature branches. This talk will cover the improvements the Bungie team made to their build and data caching infrastructure to support the scale of this development paradigm. Additionally, the talk will go over the technology that they built to support semantic content merging and interactively address content related conflicts. Lastly, the talk will dive into the pipeline that they built to automatically merge the changes around their branch ecosystem and provide developers a means for dealing with conflicts and functional failures on an automatically pre-staged machine.

Takeaway

Studios that are considering a shift to small team branches will benefit from learning about the hard lessons and payoffs that Bungie experienced through their own transition. This includes scaling gracefully, semantic content merging with conflict mitigations, and automation to keep the ecosystem in sync while minimizing developer workflow overhead.

Intended Audience

This presentation is for engineers and other technologists involved with game development infrastructure or otherwise interested in optimizing studio workflows for Agile development.