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Pete Kugler (Engineering Lead, Bungie)
Location: Room 2010, West Hall
Date: Wednesday, March 20
Time: 3:30 pm - 4:30 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Programming
Format: Session
Vault Recording: Video
Audience Level: Intermediate
Rather than working within a single monolithic development branch for the entire product team, you are now able to support small team collaboration within feature branches. This talk will cover the improvements the Bungie team made to their build and data caching infrastructure to support the scale of this development paradigm. Additionally, the talk will go over the technology that they built to support semantic content merging and interactively address content related conflicts. Lastly, the talk will dive into the pipeline that they built to automatically merge the changes around their branch ecosystem and provide developers a means for dealing with conflicts and functional failures on an automatically pre-staged machine.
Studios that are considering a shift to small team branches will benefit from learning about the hard lessons and payoffs that Bungie experienced through their own transition. This includes scaling gracefully, semantic content merging with conflict mitigations, and automation to keep the ecosystem in sync while minimizing developer workflow overhead.
This presentation is for engineers and other technologists involved with game development infrastructure or otherwise interested in optimizing studio workflows for Agile development.