View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Brent Insko (Software Architect, Intel)
Location: Room 2020, West Hall
Date: Tuesday, March 19
Time: 11:20am - 12:20pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Dev Day
Vault Recording: Video
Audience Level: Intermediate
OpenXR is the cross-platform standard for the VR and AR ecosystem, which helps applications run on a multitude of platforms, and allows hardware manufacturers to gain access to a broader range of pre-existing content. Khronos gave the first technical deep dive into the specification here last year, and would like to update how things have progressed since then with additional technical details, and an updated roadmap.
An understanding of how OpenXR approaches future proofing and cross-platform compatibility, and some of the changes that applications must make to fit in. Additionally, Khronos will talk about how new and existing hardware fits into the ecosystem.
Application developers and hardware manufacturers that are interested in a understanding of the general architecture and systems in OpenXR.