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Kim Belair (President and Narrative Lead, Sweet Baby, Inc.)
Location: Room 202, South Hall
Date: Wednesday, March 20
Time: 11:30 am - 12:00 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Topic: Advocacy
Format: Session
Vault Recording: Video
Audience Level: All
The current thinking on diversity is that it is an external force advocating for inclusion, but the reality of authentic representation is that it must be part of the narrative conception and design process. New stories and new perspectives are not simply nice-to-haves or ways to check certain inclusive boxes; they are a form of innovation and of creating truly groundbreaking games.
In this session, writer and narrative designer Kim Belair guides you through her own experiences as a minority creator, highlights the pitfalls that often see developers telling the same old story, and offers solutions to help craft stronger narratives and recruit new voices.
Attendees will come away with insights on marginalized perspectives and industry biases, as well as tips and tools on how to avoid the easy pitfalls of story and character writing, invite different perspectives, and work with a diverse team.
This lecture is for everyone who works in narrative and design, anyone who seeks to tell new stories, and anyone who feels underrepresented in the industry, or like they are failing to support marginalized developers or perspectives. It's also for those who play games and wish to see themselves.