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Independent Games Summit
Vault Recording: Video
Audience Level: All
This talk is for indie developers looking to finish their game while working a full-time job. David Wehle explains the tactics he used to finish his successful indie project 'The First Tree' even while working over forty hours a week at The VOID and taking care of two kids with his wife. Marketing and production tips are shared on how to maximize the little time devs have so that the chances of a successful launch are increased.
Attendees will learn effective tips on finishing and marketing their game with the little time they have available. Developers will learn how low-time/high-impact strategies for production and marketing can equal stability and success in these tumultuous indie times.
Solo indie developers and small teams looking for tips on how to finish their game while keeping their day jobs will benefit from this lecture. Anyone looking for ways to maximize their limited time with marketing via social media will also find something to learn here.