View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Location: Room 202, South Hall
Date: Tuesday, March 19
Time: 1:20pm - 1:50pm
Pass Type: All Access, VRDC Add On - Get your pass now!
Topic: Entertainment VR/AR
Vault Recording: Video
Audience Level: All
Baobab embraces VR as a powerful storytelling medium where they place users inside the story and give them the opportunity to interact. However, blending interactivity with a tightly-crafted narrative typically exposes competing and conflicting goals. On 'Crow: The Legend' they treat their “interactions as narrative”: the interactive progression has a beginning, middle, and end that underscores the overarching story arc. Each interactive beat also has a beginning, middle, and end. They combine the role of the user with a simple, extensible core mechanic to weave interactivity with narrative. In this session, the Baobab team presents an interactive musical montage through space as a case study.
Attendees will take away a high-level understanding of the challenges and opportunities of creating more immersive and intuitive interactive narrative experiences for VR/AR from the unique perspective of an indie animation studio comprised of tech, gaming and entertainment talent.
No specific prerequisites of role, discipline or even industry. Whether working in games or movies, this panel is meant for any creator who is interested in building the future of immersive storytelling with a passion for the VR/AR technology that will enable it.