View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Ronny Mraz (Technical Sound Designer, Avalanche Studios)
Location: Room 3002, West Hall
Date: Wednesday, March 20
Time: 11:30am - 12:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!
Vault Recording: Video
Audience Level: All
The chaotic sandbox gameplay in 'Just Cause 4' allows for incredibly modular gameplay scenarios where the player could
be doing everything or nothing at any given moment. Such variety in gameplay requires a musical score that can subconsciously communicate non-binary game-states, drive the emotional palette of the experience, and underscore player actions all while giving the feeling of a cinematic action score. This presentation will demonstrate both the technical and creative design aspects of the dynamic music system used in 'Just Cause 4'. It will also provide a postmortem of the advantages and disadvantages of the system as well as how the techniques discussed apply to the broader discipline of game music design.
Attendees will gain insight about how to design music states that seamlessly interact even in the most polarizing of gameplay scenarios, as well as insight about adding modularity in game music design without sacrificing compositional freedom.
Audio designers, composers, audio programmers, and audio directors will benefit the most from this presentation, but attendees of all disciplines who wish to learn more about the challenges of open world music design will benefit from this talk.