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Edward Pereira (Programmer, Naughty Dog, Inc.)
Location: Room 207, South Hall
Date: Friday, March 22
Time: 11:30 am - 12:30 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Vault Recording: Not Recorded
Audience Level: All
The last roundtable session will be less technically focused. Here attendees will discuss the multiplayer space as a whole. The discussion will go over the successes of the past, the current direction of the medium, and dig into what developers wish to see in the future.
Attendees should leave the roundtables with a better understanding of how developers currently tackle problems in the multiplayer space as well as a look forward to what difficulties lie ahead.
Developers of all skill levels interested in multiplayer games, want to know what makes them tick, and want to talk about how to make a better experience for users. It's helpful to have a variety of platforms represented, from mobile to PC to AAA console developers.