View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Edward Pereira (Programmer, Naughty Dog, Inc.)
Location: Room 214, South Hall
Date: Thursday, March 21
Time: 10:00 am - 11:00 am
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Vault Recording: Not Recorded
Audience Level: All
In the 2nd roundtable session, participants will delve into development best practices. Topics include how programmers can more easily test code that requires many users, and what tools have developers made that give designers the power to make their gameplay scripts network aware?
Attendees should leave the roundtables with a better understanding of how developers currently tackle problems in the multiplayer space as well as a look forward to what difficulties lie ahead.
Developers of all skill levels interested in multiplayer games, want to know what makes them tick, and want to talk about how to make a better experience for users. It's helpful to have a variety of platforms represented, from mobile to PC to AAA console developers.