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Edward Pereira (Programmer, Naughty Dog, Inc.)
Location: Room 207, South Hall
Date: Wednesday, March 20
Time: 5:00pm - 6:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Vault Recording: Not Recorded
Audience Level: All
Multiplayer games are getting more complicated by the day, developers are starting to manage player counts in one session upwards of 100 players for some very popular modern games. In this roundtable session, attendees will talk about server development practices that range from small, non-intensive, simulations to large scale simulations with ever growing player counts.
Attendees should leave the roundtables with a better understanding of how developers currently tackle problems in the multiplayer space as well as a look forward to what difficulties lie ahead.
Developers of all skill levels interested in multiplayer games, who want to know what makes them tick, and want to talk about how to make a better experience for users. It's helpful to have a variety of platforms represented, from mobile to PC to AAA console developers.