View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Attilio Provenzano (Graphics Software Engineer, Arm)
Francesco Carucci (Senior Games Developer Advocate, Google, Inc.)
Location: Room 2024, West Hall
Date: Wednesday, March 20
Time: 10:30 am - 11:30 am
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Not Recorded
Audience Level: All
Arm 64-bit processors are constantly evolving to offer maximal performance and bring a host of new modern features; enhanced security, greater compute capabilities thanks to a richer instruction set. With new game workloads taxing the 32-bit limits, the whole software ecosystem is migrating to avail of the more modern architecture's advantages.
Developers may however, have some legacy 32-bit software which may need porting or new code which needs to be written.
In this in-depth talk, Arm and Google will outline the timeline and benefits of Arm 64-bit through gaming use cases, plus hints and tips to ensure a pain-free transition.
Attendees will learn how 64-bit allows for increased performance, how future micro-architecture features create extremely secure cores and reduce its attack surface as well as other advantages, benefits, and considerations for 64-bit Android application development along with resources available for migrating existing apps to 64-bit