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Rich Wilson (Lead Level Designer, Arkane Studios)
Location: Room 2006, West Hall
Date: Wednesday, March 20
Time: 2:00 pm - 3:00 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Design
Format: Session
Vault Recording: Video
Audience Level: All
'Mooncrash' was an unconventional project for Arkane studios. What began as a standard DLC follow-up to their 2016 title 'Prey' evolved into a creative experiment that was eye opening for both fans of the original as well as those of the design team. Not only did it add roguelike elements and multiple playable characters to the formula, but it abandoned a traditional linear narrative structure. In this talk, level design lead Rich Wilson dissects the unusual project to extract common themes, like what it takes to motivate a team to break form, what you can learn by dismantling your existing mechanics and how you can integrate other genres into your game to breathe life into it.
Attendees will come away from this talk with an appreciation for what can be accomplished with the scope of a DLC project. They will also get an inside look at one studio's creative process taking a gameplay formula familiar to them into new territory.
No prerequisite knowledge is required, with very minimal technical "shop talk". The intended audience are designers and level designers, but also anyone interested in roguelikes or immersive sims.