GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Mobile Indie Game Dev Stories

Jeff Laird  (Product Owner, Runaway)

Serban Serafimescu  (Co-founder, Programmer and Game Designer, Dream Primer)

Graham Pentheny  (Senior Engineer, Spry Fox)

Location: Room 2016, West Hall

Date: Tuesday, March 19

Time: 11:20 am - 12:20 pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Mobile Summit

Format: Session

Vault Recording: Video

Audience Level: All

Postmortems do a disservice to the industry because a) they assume a game is done when released (when no game today ends after its first release), and b) they mostly talk about the same issues ("we crunched a lot!", "it was much harder than we thought!", etc). So this session asks 3 mobile game developers with great games to come talk about some specific aspects of the design or the production process that made their game unique. This year the speakers will discuss incremental updates to improve monetization in 'Furistas Cat Cafe', iteration design in 'Alphabear 2', and how the developers of 'Eternium' did not give up and after many releases over the course of many years they have become one of the most popular action rpg games on Android.


Interesting stories with key takeaways you could implement in your own development process.

Intended Audience

Independent game developers.