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Jeff Laird (Product Owner, Runaway)
Serban Serafimescu (Co-founder, Programmer and Game Designer, Dream Primer)
Graham Pentheny (Senior Engineer, Spry Fox)
Location: Room 2016, West Hall
Date: Tuesday, March 19
Time: 11:20am - 12:20pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Mobile Summit
Vault Recording: Video
Audience Level: All
Postmortems do a disservice to the industry because a) they assume a game is done when released (when no game today ends after its first release), and b) they mostly talk about the same issues ("we crunched a lot!", "it was much harder than we thought!", etc). So this session asks 3 mobile game developers with great games to come talk about some specific aspects of the design or the production process that made their game unique. This year the speakers will discuss incremental updates to improve monetization in 'Furistas Cat Cafe', iteration design in 'Alphabear 2', and how the developers of 'Eternium' did not give up and after many releases over the course of many years they have become one of the most popular action rpg games on Android.
Interesting stories with key takeaways you could implement in your own development process.
Independent game developers.