View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Alexander King (Game Designer, Independent)
Eric Zimmerman (Arts Professor, NYU Game Center)
Kenny Dinkin (Global Head of Narrative Design & Story Development, King)
Nicholas Fortugno (Founder, Playmatics)
Fawzi Mesmar (Studio Game Design Director, Berlin, King)
Location: Room 2016, West Hall
Date: Tuesday, March 19
Time: 10:00 am - 11:00 am
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Mobile Summit
Format: Session
Vault Recording: Video
Audience Level: All
There are many game design topics that don't require an hour to discuss, but can be useful as tips, or food for thought, for seasoned mobile game designers. Part microtalk, part design review, the MGDN is the session at the GDC Mobile Summit where experienced mobile game designers pick somebody else's game, or a trend in mobile game design, and dissect it. This year, this session will discuss procedurally generated content using books in the public domain, fashion as an element of gameplay in a role-playing game, and players' feelings when they make purchases in mobile games.
An in-depth case study that reveals how to design a complex, multi-layered system (in this session's case, player difficulty progression). The talk will elaborate on how to integrate hand-designed and procedural design elements together into a coherent player experience.