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GDC + VRDC 2019 Session Scheduler

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Math for Game Developers: Procedural Mesh Animation with Non-Linear Transforms

Michael Austin  (Co-founder, Hidden Path Entertainment)

Location: Room 2006, West Hall

Date: Tuesday, March 19

Time: 2:10 pm - 2:40 pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Programming

Format: Tutorial

Tutorials: Math for Game Developers

Vault Recording: Video

Traditional animation involves moving models based on a set of linear matrices. This session will demonstrate extremely efficient and useful ways of animating the curvature of space around the models instead, with applications in vegetation, soft body effects, model assembly and res-in effects, and more.


Attendees will learn new ways to think about space-warping procedural animations, and gain the background and tools necessary to apply them in their own games.

Intended Audience

Technical animators, technical artists, and graphics engineers will all benefit from this talk. Knowledge of graphics and shader creation is useful, as well as a background in math, but examples will be given that can be utilized even by beginners.