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Michael Austin (Co-founder, Hidden Path Entertainment)
Location: Room 2006, West Hall
Date: Tuesday, March 19
Time: 2:10 pm - 2:40 pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Tutorials: Math for Game Developers
Vault Recording: Video
Traditional animation involves moving models based on a set of linear matrices. This session will demonstrate extremely efficient and useful ways of animating the curvature of space around the models instead, with applications in vegetation, soft body effects, model assembly and res-in effects, and more.
Attendees will learn new ways to think about space-warping procedural animations, and gain the background and tools necessary to apply them in their own games.
Technical animators, technical artists, and graphics engineers will all benefit from this talk. Knowledge of graphics and shader creation is useful, as well as a background in math, but examples will be given that can be utilized even by beginners.