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GDC + VRDC 2019 Session Scheduler
View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Pass Type:
All Access, GDC Conference + Summits, GDC Summits -Get your pass now!
Topic:
Programming
Format:
Tutorial
Tutorials:
Math for Game Developers
Vault Recording: Video
Traditional animation involves moving models based on a set of linear matrices. This session will demonstrate extremely efficient and useful ways of animating the curvature of space around the models instead, with applications in vegetation, soft body effects, model assembly and res-in effects, and more.
Takeaway
Attendees will learn new ways to think about space-warping procedural animations, and gain the background and tools necessary to apply them in their own games.
Intended Audience
Technical animators, technical artists, and graphics engineers will all benefit from this talk. Knowledge of graphics and shader creation is useful, as well as a background in math, but examples will be given that can be utilized even by beginners.