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Math for Game Developers: Inside Neural Networks

Michael Buttner  (Principal Research Engineer, Unity Technologies)

Location: Room 2006, West Hall

Date: Tuesday, March 19

Time: 3:50 pm - 4:20 pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Programming

Format: Tutorial

Tutorials: Math for Game Developers

Vault Recording: Video

Neural networks are gaining attention due to their ability to solve difficult problems. But they are still not very often used to solve problems in real-time scenarios. The majority of practical examples are focused on image processing and very few examples focus on neural network inference in high-performance applications. In this presentation, the speaker will show practical examples of how to use neural networks in performance-critical code. The presentation will take a deep dive and show neural network training and inference without using any frameworks or math libraries. Instead, the talk is going to focus on bare metal C++ using a data-oriented approach and optimized SSE implementations.

Takeaway

The takeaway for attendees is to learn how to leverage neural networks in performance-critical scenarios and how to write an efficient inference engine without using any frameworks or math libraries using data-oriented design principles.

Intended Audience

This talk is for gameplay and engine programmers that are interested in using neural networks.