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GDC + VRDC 2019 Session Scheduler
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Pass Type:
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Topic:
Programming
Format:
Tutorial
Tutorials:
Math for Game Developers
Vault Recording: Video
Curves, splines, and other nonlinear functions afford a plethora of applications in game development, and have gained considerable popularity in recent years among AAA and indie developers alike. In this talk, Squirrel will present solid intuitions for the basis and manipulation of curves and splines including fitting, splicing, reparameterization, continuity, and control, and how they relate to both traditional and customizable easing/tweening functions.
Takeaway
Attendees will gain useful insights and practical takeaways relating to curves, splines, and easing functions, and easy-to-digest concrete math intuitions about how they work and may be manipulated.
Intended Audience
Technical artists and designers, gameplay and engine programmers of any skill and experience level should benefit from this talk.