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GDC + VRDC 2019 Session Scheduler

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Matchmaking Innovation & Best Practices with Unity (Presented by Google Cloud)

Micah Baker  (Product Manager, Google Cloud)

Brandi House  (Product Manager, Unity Technologies)

Joseph Holley  (Head of Gaming Solutions, Google Cloud)

Caleb Atwood  (Software Engineer, Unity Technologies)

Location: Room 151, South Hall

Date: Wednesday, March 20

Time: 10:30 am - 11:00 am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming, Business & Marketing

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

Creating a multiplayer game? You're going to need matchmaking! Google Cloud and Unity have been leading a new open source matchmaking project that's extensible and scalable to millions of players. In this session, learn how Open Match works and how to innovate using standard matchmaking techniques, patterns and best practices. Then, learn how Open Match is even more approachable and useful when combined with Unity's game server hosting technology.