View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Micah Baker (Product Manager, Google Cloud)
Brandi House (Product Manager, Unity Technologies)
Caleb Atwood (Software Engineer, Unity Technologies)
Joseph Holley (Head of Gaming Solutions, Google Cloud)
Location: Room 151, South Hall
Date: Wednesday, March 20
Time: 10:30am - 11:00am
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Topic: Programming, Business & Marketing
Format: Sponsored Session
Vault Recording: Video
Audience Level: All
Creating a multiplayer game? You're going to need matchmaking! Google Cloud and Unity have been leading a new open source matchmaking project that's extensible and scalable to millions of players. In this session, learn how Open Match works and how to innovate using standard matchmaking techniques, patterns and best practices. Then, learn how Open Match is even more approachable and useful when combined with Unity's game server hosting technology.