View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Larry Rye (Lead Solutions Engineer, Multiplay, Unity Technologies)
Location: Room 3022, West Hall
Date: Wednesday, March 20
Time: 2:00pm - 3:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Video
Audience Level: Advanced
Fresh off the back of scaling one of the fastest growing games of all time, Apex Legends, Multiplay takes to the stage to talk game server hosting. Joined by key members of the technical team from Respawn, Larry Rye will provide insight into Multiplay's tools for solving complex problems such as scaling your world across platforms and patching your game. Whatever stage of development you’re at, this talk will help you take another step towards the perfect player experience.
The attendee will learn about multiplayer game design, infrastructure, and operations including implementation, matchmaking, game server concepts, and budget planning.
This talk is aimed at multiplayer game developers and producers who are planning on launching, or currently operating a multiplayer game.