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GDC + VRDC 2019 Session Scheduler

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'Marvel's Spider-Man': Procedural Lighting Tools

Xray Halperin  (Senior Technical Artist, Insomniac Games)

Location: Room 2005, West Hall

Date: Thursday, March 21

Time: 2:00pm - 2:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Visual Arts, Programming

Format: Session

Vault Recording: Video

Audience Level: Intermediate

In this session, Xray Halperin presents how procedural systems assisted the lighting team on 'Marvel's Spider-Man' to place environment probes and light grids into the open world of Manhattan.


Attendees will gain understanding of the time savings and efficiency gained by implementing procedural systems in general, and specifically to help lighters place assets in a large open world game.

Intended Audience

Mid to senior level technical artists or anyone interested in procedural pipeline tools.