This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
GDC + VRDC 2019 Session Scheduler
View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Prior to 'Marvel’s Spider-Man', Insomniac worked on numerous action games: 'Ratchet & Clank', 'Sunset Overdrive' and 'Resistance' to name a few. They thought they knew how to make combat and could hit the ground running. They were wrong. This will be a discussion of the largest problems and changes that were made to Insomniac’s AI during the development of 'Marvel’s Spider-Man'.
The audience will leave with an understanding of how the Insomniac team solved several real-world problems that will be relevant to character action games. They will have enough knowledge to begin the development of systems and features necessary to empower the player while increasing iteration productivity through data-driven design.
Any AI programmer, gameplay programmer or game designer focused on navigation and/or fight behavior systems.