GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Marketing Stories: Multiplayer Soft Launch and Playable Ads

Tim Shepherd  (Creative Director, Playable Ads, Wooga)

Peter Fodor  (Founder and CEO, AppAgent)

Location: Room 2016, West Hall

Date: Monday, March 18

Time: 5:30 pm - 6:30 pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Mobile Summit

Format: Session

Vault Recording: Video

Mobile real-time multiplayer games are hot, but your blood will freeze when you realize the costs to support soft launch. Beyond the UA expense, you must manage servers, time zones, demands on bots intelligence and data analytics. Industry expert Peter Fodor presents a 3-stage process to a successful global launch, including 5 case studies from his work plus insights from top gaming publishers. Playable ads are becoming a powerful tool in F2P. Tim will share Wooga's learnings about the entire process of how to best design and produce playables plus technical implications for dealing with several platforms and evaluating performance.

Takeaway

Soft launch attendees learn how to budget # of DAUs, why to combine technical and retention stages, optimal countries, when to use bots, and how to avoid data skewed by analytics technical issues. Attendees learn the anatomy of playable ad production, including best design practices and how to evaluate ad performance.

Intended Audience

Both segments of this session address mobile game product managers and marketers, as well as other members of the team interested in learning about these topics.