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GDC + VRDC 2019 Session Scheduler

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Making Games for Kids Roundtable Day 1: Game Mechanics and Usability for Kids

Carla Engelbrecht Fisher  (Director, Product Innovation, Netflix)

Location: Room 207, South Hall

Date: Wednesday, March 20

Time: 2:00 pm - 3:00 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design, Business & Marketing

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

Children are not just mini versions of adult gamers. Kids' gaming preferences and abilities are affected by their developing cognitive and physical abilities. Session one will focus on the design of games for kids, including considering children's development at different ages and the implications for game mechanics, design, and story development.


This series of roundtables will focus on the issues developers encounter when making kid-friendly games. Attendees will be able to both share their knowledge as well as gain insight from other's experiences. The primary takeaway for everyone attending will be an enhanced understanding of the children's gaming market.

Intended Audience

Attendees to this session should be versed in general game development or usability, and have an interest in or working knowledge of the children's gaming space.