GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Magic Markers

Max McCoy  (Technical Sound Designer, Disney Games and Interactive Experiences)

Location: Room 3006, West Hall

Date: Wednesday, March 20

Time: 5:00 pm - 5:30 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio, Design

Format: Session

Vault Recording: Video

Audience Level: All

Markers can add a new layer of detail to your game. This talk will go over how to add markers to a .wav file and how to read those markers in the Unity engine. Why add markers to your music files? Markers can be read in game engines and that data can be used. During this talk, Technical Sound Designer Max McCoy will go over potential uses such as modulating sound effects to represent the key of the music, music transitions, and how markers can inform game design such as triggering particles or animations.


Learn how to add markers to a file, detecting that file in the Unity engine, how to detect that file in middleware like Wwise and Fabric, and potential ways of using markers. Using this technique will allow attendees to use their new skill for anything they can dream up.

Intended Audience

Game audio professionals, and students. Prerequisite knowledge would be how to use a DAW, very mild understanding of Unity, and a mild understanding of Wwise or Fabric. Game designers would also benefit as markers could be used for animations, particles, and other parts of game design.