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Nathan Spencer (Sr Director of Engineering, Machine Zone)
Thomas Wells (Sr Director of Engineering, Machine Zone)
Ryan Jacobson (Director of Product Management, Machine Zone)
Location: Room 3020, West Hall
Date: Thursday, March 21
Time: 2:00 pm - 2:30 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Topic: Production & Team Management
Format: Sponsored Session
Vault Recording: Not Recorded
Audience Level: All
Mobile players engage and consume games with a voracious appetite, so it is critical to continuously create and deploy content to meet this need. Machine Zone’s ability to deploy content and code across four live mobile games everyday with zero downtime is currently unmatched. Learn the benefits of rapid release, and how Machine Zone maintains an unprecedented release cadence while focusing on the stability and longevity of our products. Session will cover why Machine Zone developed this approach and provide an overview of the engine tech, production, incident management, and developer tools that enables dynamic content releases.
Attendees will gain an understanding of the tools, processes, and frameworks required to operate multiple free-to-play games with rapid content releases.
This session will benefit developers, creatives, and producers in the online gaming space that are looking to improve the operations of their live games.