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GDC + VRDC 2019 Session Scheduler
View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
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Reinventing and reimagining the level design of 'God of War' was a huge challenge for the level design team. With 10+ years of existing design rules and 7 games in the series, the team set out to break those existing rules and create a new experience. Lead Level Designer Rob Davis will talk through the process of creating 6 new level design rules for 'God of War' and discuss best practices for taking levels from concept to completion.
Attendees will learn development techniques to execute each phase of level development: concept, paper design, layout, alpha and final. Attendees will also learn best practices for creating navigation metrics, puzzle flow, quests and exploration layouts. Attendees will learn techniques for rethinking design rules within an established franchise.
This talk is primarily for designers and developers interested in level design, pacing, puzzles and exploration flow.