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GDC + VRDC 2019 Session Scheduler

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Level Design Workshop: "Nothing is Original: Leveraging Existing Assets" & "Lessons from the Puzzle-a-Day Design Challenge"

Simon-Albert Boudreault  (Founder, The Flop Collective)

Cesar Dominguez Garza  (Game Developer, Independent)

Location: Room 301, South Hall

Date: Tuesday, March 19

Time: 4:40 pm - 5:10 pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Vault Recording: Video

These two 10 minute sessions will rapid fire some lessons learned from applying video game level design techniques in unusual or unexpected ways.


Attendees will be provided with examples of how standard level design techniques can be applied in areas outside of video game level design.

Intended Audience

These sessions are intended for any design audience who is looking for a refreshing take on standard design techniques.