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Aubrey Serr (CEO, 12 East Games)
Location: Room 301, South Hall
Date: Tuesday, March 19
Time: 3:00 pm - 3:30 pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Tutorials: Level Design Workshop
Vault Recording: Video
An overview of non-linear design techniques in single player sandbox levels, the distinct value and challenges of very non-linear levels, and how how level designers can adapt these techniques to otherwise linear levels.
Attendees will learn how to approach non-linear level design, including layout, gameplay dynamics, and troubleshooting in a constrained open space, and how to include non-linear design techniques to improve their linear levels.
Level designers and anyone interested in non-linear level design.