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GDC + VRDC 2019 Session Scheduler

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Level Design Workshop: Designing Radically Non-Linear Single Player Levels

Aubrey Serr  (CEO, 12 East Games)

Location: Room 301, South Hall

Date: Tuesday, March 19

Time: 3:00 pm - 3:30 pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Vault Recording: Video

An overview of non-linear design techniques in single player sandbox levels, the distinct value and challenges of very non-linear levels, and how how level designers can adapt these techniques to otherwise linear levels.


Attendees will learn how to approach non-linear level design, including layout, gameplay dynamics, and troubleshooting in a constrained open space, and how to include non-linear design techniques to improve their linear levels.

Intended Audience

Level designers and anyone interested in non-linear level design.